Herbert

Herbert P. Bear, Esquire (Species: "Ursus maritimus", or more commonly known as the "Polar Bear") is the main enemy in the Secret Missions; causing the troublesome events of Mission 3 onwards. Herbert is one of the few characters that are not penguins. Oddly enough, he hates the cold, is a vegetarian, and he can't swim. He and a partner in crime, a Club Penguin Crab ("Clubpenguinus crabus") named Klutzy, vandalized several rooms like the Pizza Parlor, the Coffee Shop, the Night Club, the Gift Shop, the Boiler Room, and many more to come. He is considered Club Penguin's only true villain, and is listed as the one of the two "Suspects at Large" in The F.I.S.H. (the other is Klutzy).

History:
Herbert was born in the Arctic Circle, but he hated the cold, so he wanted to head south to someplace warm. He travelled on a small iceberg, but the ocean currents carried him all the way to the Club Penguin Island, which coincedentally was on the other side of the world. He tried to paddle away from Club Penguin since it was covered in snow, but he tipped his iceberg (in the mission where agents are introduced to Herbert one of the speaking options is "Hold on a second. You tipped your iceberg? May I ask how you did that?" Herbert replied saying he didn't know and that icebergs aren't supposed to tip) which further supported the rumor of tipping the Iceberg. Herbert was unable to swim, and he was rescued by a crab named Klutzy who inhabited Club Penguin Island, of whom he soon befriended. They Were Seen Together for many moons.


Herbert and Klutzy in the Earthquake Driller.Over time, he soon grew to despise penguins. Klutzy was caught but he got away in the Questions for a crab mission. In the sixth mission, Herbert, along with Klutzy, try to destroy the Ski Lodge in one of his schemes to both keep warm and harm the penguins. In that mission, agents have to stop him. However, he still escapes. Also in Mission 6, he tells agents his story about his life. If players click on the letter in G's pocket in the newspaper (April 11, 2008 edition) and you turn all the Puffles black then you will see a letter Herbert has written to the players saying that "time" is about to run out, resulting in mission 7 in which he makes the clock malfunction by taking out certain parts of it, including the main gear.


The Fur Scanner showing the Polar Bear.He also steals your Spy Phone when he traps you in a cage in mission 6 (the cage is in a cave that him and Klutzy live in. You used that same cave for shelter in Mission #2 except it looks more like a workplace). G gives you a new one (no, not a new cave, a new spy phone) when you complete the mission.

In Mission 8 he creates a giant drill and tries to take the boiler from the Boiler Room, damaging the Gift Shop along the way. Eventually, he gets caught and accidentally damages the boiler. Then he runs off and gets lost in his own tunnels.

In Mission 9 he is located, by agents, in a secret woodland base behind the Ski Lodge. The Secret Agents then set a trap for him and discover he is making a plan that involves puffles. Agents are currently advised to keep an eye on the Pet Shop.

In Mission 10 Herbert is trying to steal a Golden Puffle from the Night Club not knowing it's a fake. A trap is set for him when he tries to get it and is caught. Unfortunatley he tricks Rookie saying that he requests to make one last call. When Rookie gives him the phone, Herbert uses the teleport button to escape. It is unknown where he went. However he left behind some type of seeds.

His ultimate plan in Club Penguin is to terrorize all penguins' lives and finally use the resources on Club Penguin (including trees, buildings, inventions, Hot Sauce, etc.) to become warm.

Involvement in Missions:
Most of the missions involve Herbert trying to ruin life on Club Penguin. So now the missions are to stop him. He has been in Missions 3 - 10 so far. These are how he is involved in the missions:

Mission 3 - At the Rooftop of the Gift Shop, there is polar bear fur on the drain.
Mission 4 - At the Ski Village, on the snow there is fur near the damaged Ski Lift.
Mission 5 - The stained fur that G gave you to analyse was his fur, he (along with Klutzy) is seen by various penguins, and you see Herbert's shadow at the end.
Mission 6 - He locks you in a cage and tries to chop the Ski Lodge with a Mechanical Woodchopper.
Mission 7 - He makes the Clock Tower malfunction by taking out certain parts of it, including the prime gear that makes it work.
Mission 8 - He causes several earthquakes with an Earthquake Driller and later damages the boiler once you confront him.
Mission 9 - You locate the Spy Phone he has and spy on him, he mentions that he has a plan about puffles before he discovers that you are spying on him.
Mission 10 - You set a trap for Herbert, but in the end he escapes leaving behind a package of green seeds.
Mission 11= Unknown.The Whats New Blog said he would be in it.

Invertions:
Herbert P. Bear has made machines to cause disruption in Club Penguin. He has made a Mechanical Woodchopper, an Earthquake Driller, and he put together the Electromagnet 3000.

DarkPanther9

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